D&D Encounters Continues This Thursday, March 25th!

D&D Encounters, the new weekly gaming program for D&D 4th Edition, continues this Thursday, March 25th at Rogues Gallery! The game sessions will begin at 7 PM, and last until they are finished, which will be no later than 9 PM but could only be an hour or so, depending on how fast play goes.

The program is set up in three month long “seasons” made up of 12 weekly play sessions. Players are encouraged to come out every week for a regular game, but we also welcome new players who want to try the game out or just watch, or folks who want to drop in and out of the game as time permits. In addition to the fun of the game, players will earn “renown points” during the adventure that will earn them in-game awards for their characters. The first adventure, Halaster’s Lost Apprentice, takes place in the Forgotten Realms dungeon of Undermountain, and is for 6 1st level characters.

Pregenerated characters are available (a half-elf ranger, drow warlock, githzerai monk, tiefling psion, half-elf cleric and human paladin) or players are welcome to bring their own characters. Characters should be built only with races and classes that have a full write-up (such as the ones in the Player’s Handbook series), and characters cannot start with magic items (though consumables are allowed). Other than that, there are no hard and fast guidelines to character creation, although as always, the Dungeon Master will have the final say. Now that we’re in week two, you may be asked to play an existing character instead of one that you brought, in order to make sure that the character group doesn’t change wildly from session to session, but we’ll do our best to make sure everyone gets to play what they want to play.

We will have room for 6 players for sure, and we hopefully will have a backup DM if attendance is big enough to support two groups of 5-6 players. While walk-ins are welcome, if you wish to guarantee a seat, we recommend sending an email (roguesgallerytx@gmail.com) or calling to reserve a space on the list. First priority is given to regular players who have signed up, but we will try to accommodate as many players as we can.

New Games for March 16 – March 21, 2010

BOARD & CARD GAMES

Goblins
Let the fight for stupidity begin! Have you ever played a fantasy game killing hordes of useless and stupid Goblin? Prepare to find yourself on the other side of the barricade! In this silly little card game, wave upon wave of Goblin try to conquer the city of the humans through debatable strategies, inconsistent plans, and brainless ÒEpic DeathÓ!

MTG Duel Decks Phyrexia VS Coalition
Relive the most epic battle in Magic: The Gathering history! The scourge known as the Phyrexian plane of Rath has been overlaid upon Dominaria. Single-minded and with an unyielding goal to eliminate all in their path, the mono-black Phyrexian army is filled with a variety of efficient killing machines. For Dominaria, victory is the only option. The Coalition, representing the five colors of Magic, has united under the leadership of Gerard Capashen to combat the Phyrexian invaders. When two forces that are polar opposites wage war, sheer devastation can be the only outcome. The question then remains, where will you stand?

ROLE-PLAYING GAMES

Dark Heresy Ascension
Learn to wield the authority of an Interrogator’s rosette, join the elite ranks of the Inquisitional Stormtroopers, or discover the secrets of technology known only to a Magos of the Lathe Worlds. Ascension also includes new gear, Talents, and Skills for characters who are ready to ascend to greater responsibilities – and greater challenges

HackMaster Basic Frandors Keep
Holding its lonely vigil high in the rocky hinterlands, on the furthest reaches of civilization, sits Frandor’s Keep. This combination adventure and regional supplement provides enough city, wilderness, and dungeon opportunities to raise characters from 1st to 5th level, and includes details on the surrounding area plus every building and notable NPC personality in the Keep, over 100 pieces of rumors and information, an appendix of new rules, color maps, and more!

RIFTS: Dimensional Outbreak (DB12)
The battle between Hell, Hades, and Dyval tears apart the fabric of space and time, spilling into Phase World and the Three Galaxies! This Dimension Book for RIFTS reveals more levels and secrets of Phase World, features details on new aliens, weapons, and gizmos, and introduces new adventures, monsters, and warring factions of Hell.

Bounty Head Bebop
Based in a time where the worst criminals and scum run free, the Police have no choice but to hire more Bounty Hunters for help. Are you ready to hunt these villains down? Are you ready to make lots of money? Then you’re ready for the Bounty Head Bebop RPG. Set in a gritty near future and based on high-octane anime, Bounty Head Bebop is a wild ride through the new Solar Frontier. Full of fast-paced action and sizzling drama, Bounty Head Bebop lets you play solar system-spanning anime-style adventures and live the “never say die, say profit” life of the bounty hunters of the ‘far modern’ future. The Bounty Head Bebop RPG is powered by the Inverted 20 system, which uses a single d20 for all rolls and offers a quick and easy resolution, but it’s not rules light. It’s rules quick. This book is all you need to get started in the world of Bounty Head Bebop, including an overview of the universe, rules for psychics, space ships to fly across the solar system, and all the guns you need to put a hole into your next bounty. Also included is a full adventure “Small Fry” which launches your Bounty Hunting career with a big bang. Welcome to Bounty Head Bebop.

Bounty Head Bebop Blastoff!
Live And Die Amongst the Music of the Stars A slow melody plays. It’s just a lazy day making a cargo run between Mars and the Ceres belt. But you know what they say, the tempo has to change sometime. Out of nohere, comes somebody’s bounty running like a bat out of hell firing everything its got at some rookie, probably on his first run. Cue the chase music. This milk run just got a whole lot more interesting. Get ready to blast your Bounty Head Bebop game into space with Bounty Head Bebop: Blast Off! a new supplement packed with everything you need go after your mark in the cold, quiet deeps of space. You will find: Ship creation rules to give your bounty hunters the ride they always deserved Ship edges and flaws for personalizing a ship and giving it that extra oomph in combat A complete map of the Ceres belt where all sorts of trouble awaits A few famous ships of the galaxy The rides of the worst criminal scum in the galaxy

Fiasco
THINGS CAN GO WRONG, FAST…Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you. It seemed like such a good idea at the time.

Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.

Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.

GnomeMurdered
There is no force in this world more malevolent than gnomes that can so effectively strike fear, disgust, and hatred into the heart of any decent human being. Those of weak constitution might be shocked by the contents of this book, and some might believe that such a game should not be available to children for purchase, lecture, or especially play. Despite what we’ve been told, gnomes are not cute or cuddly. This pro-gnomish propaganda is meant to lure unsuspecting young innocents to their doom! In light of that, this book is no mere game. It is a low-cost investment that can truly save your life.

GnomeMurdered is a game that is hopefully entertaining in the same way that telling scary stories, reading horror novels, or watching scary movies can be entertaining. But GnomeMurdered is also meant to be informative, spreading the truth about those vile little beasts.

Above all, GnomeMurdered is an avant-garde, rules-lite game meant to be truly innovative in a way no game has ever been before. The actual required rules encompass less than a page, but the myriad of options allow you to think outside the box. For instance, who needs dice — use a coin, playing cards, physical contest, mental contest, narrative, or therapy in their stead. Scale the game with 4 levels of power. Learn how the gnomes think and plan their attacks by incorporating their styles of assassination, objects that can be looted from them, and the most-dreaded mutations that plague men who get too close. Round that out with 5 exciting scenarios, including Murder, She Gnomed and Aliens Versus Gnomes, and don’t forget about the The Great GnomeMurdered Flowchart.

New Games for March 8 – March 15, 2010

BOARD & CARD GAMES

Nuns on the Run
The novices are on the loose! Temptation has lured them out of their cells, and they hope not to be caught by the abbess and the prioress. But the guards are swift and their hearing is excellent, so it will take craftiness and a bit of luck in order to make it back to their beds without being caught! In Nuns on the Run, players explore the exciting nocturnal world of a grand abbey filled with intrigue and deception.

Ablaze
The forest is ablaze, the smoke is thick, and the flames are spreading! The only inhabitants of this inferno seem to be a few courageous firefighters, their supporting planes, and a horde of fleeing animals. Ablaze consists of three complete, distinct games that revolve around a forest fire – Wild Fire, Volcano, and On the Run.

D&D Players Handbook 3 HC
Player’s Handbook 3 builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to Dungeons & Dragons 4th Edition, including the psionic power source, along with several new classes that harness this power source.

D&D DU6 Harrowing Halls Dungeon Tile
Providing ready-to-use, configurable tiles that give Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games, this Dungeons & Dragons accessory contains four double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.

D&D Hammerfast
Need an exciting adventure location for your heroes to explore? Hammerfast presents a fully detailed, ready-to-use dwarven town, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map.

ROLE-PLAYING GAMES

Champions RPG 6E HC
ANY SUPERHERO… ANY POWER… ANY ADVENTURE! Champions is back! This latest edition explores the superhero genre more thoroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns, including a complete review of the superhero genre and in-depth character generation using the HERO System.

Gumshoe TOC Armitage Files
Formless Fears! The Armitage Files presents a boldly innovative way to generate blood-chilling adventures for your Trail Of Cthulhu investigators. Players seize on clues presented in the ten mysterious documents, and choose which leads to track down. The Keeper, using step-by-step techniques introduced in this tome, improvises suitably mind-blasting mysteries in response to their choices. Weave these together into an epic campaign of madness, dread, and danger!

GM Map Pack Lairs
GameMastery Map Pack: Lairs contains 18 full-color, 5″ x 8″ map tiles, stunningly crafted by cartographer Corey Macourek, that combine to form a variety of monster lairs and beast habitats. Locations Include: Cavern Lair, Villain Secret Lair, Urban Lair, Wilderness Lair, and a Ruined Lair.

PF Mod Realm/Fellnight Queen
When a bitter gnome falls on hard times and succumbs to the humiliating condition known as the Bleaching, he looks to forbidden magic for answers to his plight, only to unwittingly release a sinister race of cruel fey imprisoned ages ago in the mysterious First World. Their hateful queen, Rhoswen, now turns her gaze upon the forest town of Bellis, weaving a cloying mist among the trees and snaring all in a deadly dimension of madness and horror! A wilderness adventure for 7th-level Pathfinder Roleplaying Game characters.

Pathfinder Chronicles Guide to the River Kingdoms
Thieves, brigands, deposed princes, and the truly desperate inhabitants flock to the River Kingdoms, a motley collection of tiny enclaves whose rulers command only so far as their brute strength and mercenary armies can carve out for them. More than a dozen rogue kingdoms come alive with lavish illustrations and detailed maps in this first look at the setting for the Pathfinder Adventure Path: Kingmaker!

AVAILABLE FOR SPECIAL ORDER
We do not have these games in stock, but we can special order them with no additional charge, usually within 1-2 days. See something you’d like? Drop us an email at roguesgallerytx@gmail.com

Axis & Allies Naval CMG Str Revised
All hands on deck! Featuring expanded rules for night fighting and weather conditions, this revised edition of the fast-paced and action-packed WWII naval miniatures game allows players to recreate historical battles or go head-to-head in tactical naval warfare that rages across massive 30″ x 40″ battle maps. Each two-player set includes complete rules, a battle map, dice, counters, and eight historically accurate, pre-painted, plastic miniatures which showcase units like the USS Montpelier, TBF-1 Avenger aircraft, HMAS Nizam, and the IJN Haguro.

CC Harvesters RPG
Boundless adventure awaits! In the sleepy little town of Wheat Hollow where magic and mischief are always afoot, old Farmer Thiseltdown’s farm has been burgled by something and whatever it is haunts the environs of the hollow. Plunge into the wilderness to face down the villains who alone are bringing terror to the goodly creatures of Wheat Hollow! Designed for young adventurers, Harvesters allows players to use the Castles & Crusades Siege Engine in a world inhabited by badgers, rabbits, squirrels, otters, and mice.

D&D Encounters Starts Thursday, March 18th!

D&D Encounters, the new weekly gaming program for D&D 4th Edition, begins on Thursday, March 18th at Rogues Gallery!

The game sessions will begin at 7 PM, and last until they are finished, which will be no later than 9 PM but could only be an hour or so, depending on how fast play goes.

The program is set up in three month long “seasons” made up of 12 weekly play sessions. Players are encouraged to come out every week for a regular game, but we also welcome new players who want to try the game out or just watch, or folks who want to drop in and out of the game as time permits. In addition to the fun of the game, players will earn “renown points” during the adventure that will earn them in-game awards for their characters.

The first adventure, Halaster’s Lost Apprentice, takes place in the Forgotten Realms dungeon of Undermountain, and is for 6 1st level characters.

Pregenerated characters are available (a half-elf ranger, drow warlock, githzerai monk, tiefling psion, half-elf cleric and human paladin) or players are welcome to bring their own characters. Characters should be built only with races and classes that have a full write-up (such as the ones in the Player’s Handbook series), and characters cannot start with magic items (though consumables are allowed). Other than that, there are no hard and fast guidelines to character creation, although as always, the Dungeon Master will have the final say.

We will have room for 6 players, and a backup DM will be available if attendance is big enough to support two groups of 5-6 players. While walk-ins are welcome, if you wish to guarantee a seat, we recommend sending an email (roguesgallerytx@gmail.com) or calling to reserve a space on the list.

New Games for February 22 – March 7, 2010

BOARD & CARD GAMES

Eco Fluxx
This beautiful new edition of the nature-themed version of the card game with ever-changing rules features full-color art and is packaged in the new, standard, two-part box for Looney Labs games. There are over a dozen new cards, including Shells, Lizards, and Bats, plus several of the new card type, the Creeper including Forest Fire, Drought, and Flood. As always, a portion of the proceeds from this game are donated to groups working to protect the environment.

Family Fluxx
Three generations of family fun! Easy enough for children, yet still challenging for adults, Family Fluxx is the perfect card game for maximum family fun. Grandma thinks she’s got the win in the bag when she plays the Grandparent Bonus, but oh no! Dad just played the Happy Birthday Goal and Junior’s hand is hiding the Gift and Cake Keepers. With ever-changing rules, it’s anyone’s game.

Arcane Legions Dragons o/t Far East
From the forests of China and the rivers of Japan come two of Asia’s mightiest creatures. Command the fearsome power of China’s royal Forest Dragons and harness the chaotic nature of the Japanese river spirits known as Luck Dragons, both available in this single box. Each set contains one Luck Dragon figure, one Forest Dragon figure, four Unit Cards, and two Formation Bases.

Battlelore: Creatures Expansion
This expansion for the BattleLore fantasy battles board game introduces new monstrosities to let loose on unsuspecting foes, including the Wood Giant, Rock Elemental, and the fearsome Hydra with six interchangeable head/neck pieces!

Humans!!! 2: Sea Food
You used to be a police officer, fireman, nurse, etc., but now you’re a zombie and these pesky humans keep trying to kill you! But why? All you want is some nice, delicious brains, and they have plenty! In Humans!!!, players are zombies wandering around town trying to infect as many people as they can.

The first expansion for Humans!!!, Sea Food is set on a naval base and features 30 new Event cards, 15 new tiles, new disks, and expanded rules.

ROLE-PLAYING GAMES

Daring Tales Adventure:Compendium 1
Daring Tales of Adventure: Compendium 1 contains five two-fisted pulp adventures designed for the Savage Worlds roleplaying game. Each adventure in this popular series sees your heroes globetrotting the world in search of ancient relics, long-abandoned tombs, and thwarting evil plots.

Shadowrun Vice
Illegal is a strong word. It means you’re doing something that the government doesn’t want you to do. You’d never do anything like that, right? Or would you? It might be that some laws are… misguided. It’s civil disobedience and a moral imperative to oppose those laws. Gandhi taught us that. My friends and I—we’re here to help you make these difficult moral choices. We’ll even provide you with a support network, if someone objects to your strong moral compass. And, hey, if everything works out, maybe all of us might come out ahead. Don’t worry! We’ve got your back.

Shadowrun 4th Edition: Vice provides a detailed look at all levels of organized crime, from the major transnational syndicates—like the Yakuza, the Triads, and the Mafia—to the smallest street gangs and specialist organizations. History, personality, and membership of these groups are provided along with suggestions on how best to use them as key players in a Shadowrun campaign. The crimes they commit, the metahumans they recruit, the law enforcement they oppose, and the shadowruns they sponsor are all in here. Whether your team of runners works in concert with the criminal underworld or tries to oppose it, Vice will offer new insights and options to your campaign.

Upcoming Comics March – May

We encourage pre-ordering! And remember: these dates are subject to change due to flaky creators, flaky publishers, and general bad mojo.

March
American Vampire #1 (Co-written by Stephen King!) / March 17th
X-23 #1 / March 17th
Millar & McNiven’s Nemesis #1 / March 24th
Northlanders Vol 3 TP / March 24th
The Guild #1 / March 24th
Captain America Reborn HC / March 24th
The Terminator #1 / March 31st
God of War #1 / March 31st
X-Men: Second Coming / March 31st
The Killer Modus Vivendi #1 / March
The Archie Wedding: Will You Marry Me? TP / March
George R.R. Martin’s Fevre Dream #1 / March
Do Androids Dream of Electric Sheep?: Dust to Dust Prologue #1 / March
Prince of Persia: Before the Sandstorm GN / March
Dragon Age #1 / March

April
Batman and Robin Vol 1 HC / April 7th
Philip K. Dick’s Electric Ant #1 / April 7th
Deadpool Corps #1 / April 7th
New Avengers: Luke Cage #1 / April 7th
Avengers: The Origin #1 / April 7th
Captain America/Black Panther: Flags of Our Fathers #1 / April 7th
Marvel Zombies 5 #1 / April 7th
World War Hulks #1 / April 7th
Iron Man: Legacy #1 / April 7th
S.H.I.E.L.D. #1 / April 7th
Thor and the Warriors Four #1 / April 7th
Black Widow #1 / April 14th
Super Heroes Marvel Adventures #1 / April 14th
Power Girl: A New Beginning TP / April 14th
Brightest Day #0 / April 14th
The Flash #1 / April 14th
Doc Savage #1 / April 14th
The Spirit #1 / April 14th
Chew Vol 2: International Flavor TP / April 14th
Spider-Man Marvel Adventures #1 / April 21st
Ultimate Comics Avengers 2 #1 / April 21st
Flash Rebirth HC / April 28th
Red Robin: The Grail TP / April 28th
Fraggle Rock #1 / April
Crossed TP / April
Incorruptible Vol 1 TP / April
RASL Vol. 2: The Fire of St. George TP / April
Pride & Prejudice & Zombies Graphic Novel / April
The Green Hornet: Year One #1 / April
The Last Unicorn #1 / April

May
Usagi Yojimbo Plush / May 5th
Superman: War of the Supermen #1 / May 5th
Shadowhawk #1 / May 5th
I, Zombie #1 / May 5th
Astonishing Spider-Man/Wolverine #1 / May 5th
Astonishing X-Men: Xenogenesis #1 / May 5th
Avengers #1 / May 5th
Age of Heroes #1 / May 5th
Batman The Streets of Gotham Vol 1 HC / May 12th
Sweet Tooth Vol. 1 TP / May 12th
Atlas #1 / May 12th
Secret Avengers #1 / May 12th
Justice League: Generation Lost #1 / May 12th
Batman: The Return of Bruce Wayne #1 / May 12th
Birds of Prey #1 / May 19th
DC Universe Legacies #1 / May 19th
The Legion of Super-Heroes #1 / May 19th
Zatanna #1 / May 19th
Wednesday Comics HC / May 26th
Mouse Guard: Legends of the Guard #1 / May
Shrek #1 / May
Irredeemable Vol 3 TP / May
The Talisman Vol. 1: The Road of Trials HC / May
Boondock Saints: In Nomine Patris #1 / May

Upcoming Games March – May

We encourage pre-ordering! And remember: these dates are subject to change due to flaky creators, flaky publishers, and general bad mojo.

March
Hackmaster Basic: Frandor’s Keep
Pathfinder Module City of Golden Death
Gamemastery Flip-Mat Swamp
Cthulhu Dice Game
Zombie Dice Game
D&D Dungeon Tiles – Harrowing Halls
D&D Player’s Handbook 3
DC Heroclix: Brave & The Bold Boosters

April
Horus Heresy Board Game
D&D Hammerfast
D&D Miniatures Streets of Shadow
D&D The Plane Above – Secrets of the Astral Sea
D&D Three-Dragon Ante: Emperor’s Gambit (April 20th)
MTG: Rise of the Eldrazi
Star Wars CMG: Masters of the Force
Star Wars RPG The Unknown Regions

May
Mystery Express Board Game (New from Days of Wonder!)
Warhammer Fantasy RPG Game Master’s Toolkit
Pathfinder Module: From Shore to Sea
Monsterpocalypse Series 5: Big in Japan
Monsterpocalypse: Voltron Defender of the Universe
Savage Worlds: Super Powers Companion
D&D Player’s Strategy Guide
D&D Dungeon Magazine Annual
DC Heroclix Blackest Night Starter

Late Games – Due sometime in 2010
Battletech 25th Anniversary Introductory Box Set
Dark Heresy RPG: Ascension
Call of Cthulhu: Deep in the Heart of Texas
Exalted: Return of the Scarlet Empress
Family Games: The 100 Best
Munchkin: Waiting for Santa

D&D Encounters Begins in March!

Starting on Thursday, March 18th, we will have weekly sessions of D&D in the store from 7-9 PM.

Wizards of the Coast has announced a new initiative, D&D Encounters, which is designed to allow stores to run weekly D&D events tying into the same campaign. Rogues Gallery is going to participate in this event, which will begin on Thursday, March 18th and continue weekly from then on. You can play on a regular basis, play from time to time or drop in for just one game, whichever you like! The first adventure in the D&D Encounters series is a new take on Forgotten Realms classic Undermountain. Let us know if you’d like to participate, or just show up on Thursday nights for the game! We’ll have more details in weeks to come, but whether you’re a first-time player who just wants to try out 4th Edition or a veteran 4E player, you’re welcome!

In addition, as always, we’ll be participating in Worldwide D&D Day, and the next one is coming up on Saturday, March 20th to celebrate the release of Player’s Handbook 3! Try out Psionic characters, skill powers, hybrid classes and lots more with a standalone adventure in the store! We’ll run the game starting at 1 PM and, if there’s enough demand, we’ll run two sessions to make sure everyone gets a chance to play. If you’re interested in playing and want to make sure you get a spot, drop us an email with your name and email address to get on the list. Walk-ins are welcome, but the first spots will be given to those who signed up in advance.

Dresden Files Coming to RPG!

Evil Hat Productions, the folks behind Spirit of the Century, will be using their Fate system to bring The Dresden Files Roleplaying Game out in June, 2010!

It will be published in two books: The Dresden Files RPG: Volume 1 – Your Story and The Dresden Files RPG: Volume 2 – Our World, and is currently scheduled to be available in late June. We are taking preorders now!

The Dresden Files RPG: Volume 1 – Your Story
Beneath the “normal” surface of the world are things and people which most of us don’t want to know about, and will do our best to forget about if we ever come near them. People won’t see what they don’t want to see. But that’s most of us. And you — you’re not most of us. What’s Your Story? Whether you’re a champion of God, changeling, vampire, werewolf, wizard, or plain “vanilla” mortal human being, this volume of The Dresden Files RPG gives you all the rules you need to build characters and tell your own stories in the Dresdenverse. Inside, you’ll uncover the secrets of spellcasting, the extents of mortal and supernatural power, and the hidden occult reality of the unfamiliar city you call home.

The Dresden Files RPG: Volume 2 – Our World
We are wizards, cops, mechanics, werewolves, doctors, fairies, mobsters, reporters, holy warriors, and vampires. We call upon the dark powers of the Never never — or the darkness in human nature. We are the monsters living next door or lurking behind a friendly face. This is the Dresdenverse. This is Our World. This volume of The Dresden Files RPG gives you extensive detail on the factions, creatures, foes, and allies of the Dresdenverse. You’ll find over 200 creatures and characters complete with all the information you’ll need to bring them into your own game, as well as a detailed chapter on modern-day Occult Chicago and an original short story by Jim Butcher.

New Games for February 8 – February 21, 2010

BOARD & CARD GAMES

Chez Cthulhu
Prepare for an encounter with the most sanity-blasting entities in this or any dimension – your roommates! Chez Cthulhu brings the horror of Lovecraft’s Mythos right into your apartment! Work your job – will you be a Morgue Janitor, a Sanitarium Attendant, or a Gravedigger? Buy things to give you Slack – a Straitjacket may be a good choice, but Friendly Tentacles can also be helpful. Oh, and Nookie, don’t forget the Nookie! But, avoid the Ectoplasmic Slime! Featuring illustrations by John Kovalic, the 112 cards featured in this new stand-alone game can be combined with Chez Geek for even more monstrous mayhem!

ROLE-PLAYING GAMES

Pathfinder Chronicles: Classic Horrors Revisited
Born of myth, legend, and even modern film and literature, monsters such as the mummy, vampire, werewolf, and zombie are the stuff of nightmares—and frequent foes of heroic adventurers! Along with flesh golems, gargoyles, ghosts, ghouls, hags, and the mysterious derro, these ten monsters are staples of horror fiction and the bane of countless would-be heroes. This 64-page Pathfinder sourcebook explores the origin of these creatures (in both the game world and real-world history), as well as their creation, habitat, society, motivations, and role in a campaign. Each creature also includes information on new and deadly creature variants, such as nosferatu vampires, corpse chill mummies, gemstone gargoyles, host corpse zombies, and phantasmagoric ghosts. What’s more, each chapter provides several new and notable examples of each creature, as well as a fully statted and ready-to-run sample monster, whether it’s a flesh golem barbarian, a derro magister, a ghoul necromancer, a hag water-witch, or a lycanthrope-hunting werewolf.

Call of Cthulhu Arkham Now
Arkham Now updates to modern times the famous and fabled city of Arkham. This is no longer a city frozen in time, but yours to move into the future. Most residents believe there is only one horror lurking in this legendary haunted town — the urban sprawl slowly eroding Arkham’s old New England beauty. Rushing by neon signs and mega-marts on a quest to obtain even more material possessions, no one has time to notice the more disturbing, underlying qualities of the city. Though they would never admit it, many of the long time residents of Arkham know there is something not quite right about their town…

D&D Divine Power Cards
Players using Divine Power Cards don’t need to crack open a rulebook every time they use a power – all the crucial information is right in front of their eyes. Each deck of 100 cards includes all the powers from Divine Power for one of the four classes featured in the book – avenger, cleric, invoker, and paladin – plus a few blank cards for players to use for other powers.

D&D Martial Power 2
Sharpen your sword and tighten your bow! Specifically focusing on martial heroes, this must-have Dungeons & Dragons supplement provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies.

Exalted 2 Alchemicals
Designed by Autochthon before the Primordial War, the Alchemical templates inspired the Exalts fielded by the Incarnae against their creators. Yet, during that war, Autochthon heard the Great Curse directed by his slain Primordial brethren. As the First Age progressed, he watched as that Curse twisted the minds of the Exalted. Knowing it was only a matter of time before the Solars’ growing paranoia was directed at him, the King of All Craftsman gathered thousands of worshipers inside himself and fled to Elsewhere. Within his very body, these mortals built a highly advanced civilization, and to preserve it, Autochthon finally built his prototype Champions. Ever since, the artificial Chosen of the Machine God have kept the Eight Nations safe. But as the long-dormant Autochthon’s health deteriorates, the threats the Alchemicals face grow ever greater. Can these Exalted save their world-god, or has Autochthon’s flight to Elsewhere only ensured his demise?

This character sourcebook for Exalted, Second Edition, features everything players and Storytellers need to generate Alchemical Exalted characters, including their Charms, as well as details of the Great Maker’s servants (the gods, elementals, and automata of Autochthonia), plus rules for Autochthonian magitech and Alchemical protocols.

Pathfinder Adventure Path Mother of Flies
After narrowly averting a city-wide disaster and thwarting the plans of the Council of Thieves, the heroes must consult a legendary hag Ñ the Mother of Flies Ñ who knows the many secrets of the thieves guild at the center of so many problems in the city of Westcrown. With the crone’s unsettling advice, the heroes can infiltrate the trap-ridden headquarters of the Council of Thieves, defeat the vampiric force within it, and lift the curse of the shadowy menace from the beleaguered city. A Pathfinder adventure designed for character levels 11-12.

Pathfinder Companion Andoran Spirit/Liberty
From the marble galleries of many-statued Almas to the goblin-haunted forests of Darkmoon Vale, the song of freedom spreads throughout the nation of Andoran. This comprehensive guide to the revolutionary realm of Andoran provides a cultural and historical overview, a summary of important philosophies, and factions, regional traits, and character ideas of special interest to Pathfinder Roleplaying Game players.

GM Campaign Coins
Add real change to your game with GameMastery Campaign Coins – actual minted coins perfect for use with any fantasy roleplaying game! Campaign Coins offer a high-quality, “real-feel” fantasy game monetary system with actual metal coins representing the different metals and denominations commonly found in popular gaming systems. Each pack contains 12 metal coins of three different denominations.

GM Flip Mat Bandit Outpost
There’s bandits in the hills, and GameMastery Flip-Mat: Bandit Outpost lets heroes take the fight to the enemy’s lair! From the look-out tower to the prison cells to quarters for the goons, the Bandit Outpost is a perfect set-piece for any campaign, and easily doubles as a suitable home for the heroes after they have rescued it from evil. This portable, affordable map measures 24 x 30, and features a coated surface that can handle any dry erase, wet erase, or even permanent marker.