BOARD & CARD GAMES
Arkham Horror: Innsmouth Horror Expansion
Of all the cities found in H.P. Lovecraft’s vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including 16 new investigators (each with Personal Stories unique to each investigator), eight new Ancient Ones complete with Epic Battle cards, two new Heralds, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth.
Snow Tails
Deep inside the Arctic Circle, brave sledders compete in a dangerous race to test their skill and endurance. But this snowy paradise conceals icy traps, and not all the teams will reach the finish line. The huskies must run quickly and their masters must display finesse and cool-headedness if they are to avoid the numerous pitfalls around the track in this fast-paced, cold-rush game.
Children of Carcassonne
On 14 July, the national holiday in France, the sheep, chickens and cows are set free in the town of Carcassonne. The children have big fun to catch the animals before dusk. The players in turn draw a landscape tile and place it; unlike in normal Carcassonne, they always match. Amongst other features, the tiles show children in the player colors on the roads. Whenever a road is finished, every player places one of his meeples on each appropriate picture. The first player who manages to place all of his meeples wins the game.
Space Alert
In this spacefaring, cooperative survival game, players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy. The spaceship automatically maps the sector in 10 minutes, and the crew’s are tasked to defend the ship until the mission is complete. If they succeed, the ship brings back valuable data. If they fail… it’s time to train a new crew!
World of Warcraft TCG: The Death Knight Deluxe Starters
Opening up an entirely new dimension of the World of Warcraft TCG, The Death Knight Deluxe Starter introduces the long-awaited Death Knight class from the World of Warcraft MMO’s Wrath of the Lich King expansion to the TCG arena, complete with new heroes, abilities, equipment, quests, and allies! Containing everything two players need to play, this 36-card Death Knight starter deck includes three Ghoul token cards, and features a 17-card Death Knight pack with one new hero and 16 other exclusive cards to enhance the Death Knight class.
ROLE-PLAYING GAMES
Exalted 2: The Compass Of Celestial Direction Volume 5 – Malfeas
The fifth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on Malfeas, Hell of the Exalted world. Included within, players will find details on numerous locales of the Demon City, plus information on a myriad of demonic luminaries and demon-beasts for use in any Exalted series.
Dungeons & Dragons: Eberron Player’s Guide HC
The Eberron Player’s Guide features a new class, plus new race options, paragon paths and epic destinies, character backgrounds, feats, powers, rituals, magic items, and new rules for dragonmarks.
Star Wars Cmg: Clone Wars Map Pack 2 – The Rattatak Battle Arena
Pick a side, choose a battle map, and gather your squad! May the Force be with you! Expand your galaxy with these fully painted, amazingly detailed miniature figures from the upcoming Star Wars: The Clone Wars feature film and animated television series. Each pack contains two non-random, pre-painted, Light Side vs. Dark Side plastic miniatures complete with stat cards, as well as a full-color, two-sided battle map. The Rattatak Battle Arena contains Asajj Ventress, Separatist Assassin & Clone Trooper.
Dungeons & Dragons: E2 – Kingdom Of The Ghouls
Epic-level danger awaits you in the Shadowdark! Demonic forces plot to usurp the Raven Queen’s power over death, and all paths lead to an ancient kingdom hidden in the subterranean depths of the Shadowfell. Kingdom of the Ghouls is the second part of a three-part adventure series and is designed to take characters from 24th to 27th level.
Dungeons & Dragons: Du4 – Arcane Towers Dungeon Tiles
Providing ready-to-use, configurable tiles with which to build rooms with round walls, as well as sprawling dungeon complexes, this Dungeons & Dragons accessory contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.
Dungeon Crawl Classics #62: Shrine of the Fallen Lama (GSL)
The Shrine of Zongxian was once a force for good, ruled by an immortal being through a thousand incarnations. But arrogance and hubris laid the shrine low, and now evil sits atop the high mountain throne. Can your heroes stand against a force that has reigned since time immemorial? One thing is certain: only the most fearless and resourceful of heroes can hope to return from the Shrine of the Fallen Lama. A 4E Dungeon Crawl for character levels 10-12.
AVAILABLE FOR SPECIAL ORDER
We do not have these games in stock, but we can special order them with no additional charge, usually within 1-2 days. See something you’d like? Drop us an email at roguesgallerytx@gmail.com
Traveller RPG: Warships of Babylon 5
From the humble Hermes to the mighty Victory-class advanced destroyer, this sourcebook features many of the ships found in the Babylon 5 universe – complete with extensive deck plans – and provides all the rules needed to launch them in Traveller.
Paranoia Xp: War On (Insert Pronoun)
War on Commies! War on Mutants! War on Poorly Serviced Food Vats! The Computer, in its gracious wisdom, has decided that the citizens of Alpha Complex are at their mandatory happiest when terrified! A new wave of threats is sweeping Alpha Complex, and the Troubleshooters will have their work cut out for them in battling these dangers.
Points of Light II: The Sunrise Sea
The Points of Light series continues with four new settings, each extensively detailed and mapped: “The Golden Shores,” a land where adventurers can encounter unknown cultures, old enemies, and battle a darkness that has haunted the land for millennia; “Amacui,” a frontier land with only a single trading post representing the civilized world; “The Misty Isle,” where the greatest threat to exploration is not the natives or “things man is not meant to know,” but enemies from the old world; and “Mazatl, the Realm of the Bat God.”