New Games for November 15 – November 28, 2010

BOARD & CARD GAMES

Civilization
Featuring an innovative, new design by Kevin Wilson (Arkham Horror, Descent)! Before you lies a vast bounty of land, ripe for the plucking. Your meager beginnings will influence the paths you must take. Lead your people well and they will take you to infinite heights of greatness. If civilization manages to endure the ages, your name will hang in every whisper of its legacy! Will you lead the greatest army in the world to conquer your foes? Or will you be the first to journey to the stars, becoming the most technologically advanced civilization known to man? The choice is yours in Sid MeierÕs Civilization: The Board Game! Forge an empire to stand the test of time using innovative game mechanics with multiple paths to victory.

MTG Premium Deck Fire/Lightning
Baked or fried? You choose how to burn down your opponents with this powerful, 60-card, all-foil deck. It contains famous flames, bolts, and beats from across Magic history, including several never-before-released in foil! Blaze your path to victory and serve your foes well done! Each Premium Deck contains a 60-card premium foil deck, an exclusive Spindown Life Counter, a Foil Deck Box, a Strategy Insert, and a Magic “Learn to Play” Guide.

Memoir ’44 Winter Wars Expansion
This Memoir ’44 expansion packs everything a soldier needs to fight through the bitter cold battles of the Ardennes Offensive during Christmas 1944. Winter Wars includes: 88 winter terrain tiles; 20 Winter Combat cards and 80 new Command cards designed specifically for Breakthrough battles; new Winter Combat rules; and new Troop badges, including the all-new Tank Destroyer and Heavy Anti-Tank Gun units, and Late War model versions of an Anti-Tank Gun, Mortar, and Machine Gun. The first six scenarios are standard scenarios, playable with a single base game and this expansion, while the other four scenarios are gigantic Breakthrough renditions of the Battle of the Bulge. These scenarios require the Eastern Front expansion and Breakthrough kit of board maps to play.

Revolution – The Palace Expansion
Welcome to The Palace! In Revolution!, three or four players matched wits. Now, with The Palace, up to six can join the bribing, blackmailing, and backstabbing! Also included are six new bidding boards, adding four new characters (The Viceroy, The Messenger, The Mayor, and The Constable).

Munchkin Booty Fish/Ships
Munchkin Booty introduced two new mechanics to the Munchkin line: Ships and Sharks. With two new Sharks and six new Ships (plus two new Ship Enhancers), and John Kovalic’s art, this set will be a hit with all Munchkin pirates, no matter what flag they fly. Each expansion pack contains 15-cards, offered in 10-count displays.

Settlers of Catan Goodies
Catanimals! Each of these fun, fluff-filled Goodies, including Wood, Sheep, Brick, Ore and Wheat, is ready to spread sunshine and smiles upon any Settlers of Catan game experience.

ROLE-PLAYING GAMES

D&D Beholder Collectors Set
This limited edition collector’s set contains four Beholder miniatures packaged in a display case – three, of which, are brand-new Beholder species that haven’t been released in any previous sets

Torn Asunder Critical Hits
Don’t just beat your opponents into submission – tear them limb from limb! Torn Asunder: Critical Hits provides a complete and comprehensive system for critical hits in any Pathfinder Roleplaying Game. Critical hits are real hits – disabling function, mangling body parts, and leaving real wounds behind that have lasting effects. Torn Asunder pulls no punches; it provides a realistic and effective injury system for the Pathfinder RPG covering all creatures, anatomies, and body types. Included as well are rules for natural healing, scarification, and herbal treatments

Deathwatch Emperor Protects
Defend the Imperium against its greatest foes! The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game – The Price of Hubris, A Stony Sleep, and The Vigilant Sword – that present dangerous challenges for your Kill-teams.

Battletech A Time of War
It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity. Political machinations of feudal lords plunge whole sectors into war, while unscrupulous merchant starship captains smuggle weapons to their own factions enemies, and greedy military commanders demand tribute from worlds they’re protecting: it is a time of war. What empire will you swear allegiance to, and how will you become a legend? The fifth core rulebook in the BattleTech line, A Time of War is designed to mesh with the core rules for the BattleTech war game as described in Total Warfare and the rest of the core game series.

Daring Tales of the Space Lanes Compendium
Strap in and prepare for lift off with the first adventure compendium of Daring Tales of the Space Lanes, featuring five epic space adventures where fighting evil crimelords, dodging bounty hunters, and evading asteroids while blasting at enemy fighters is all part of a days work.

Interface Zero (Savage Worlds)
Interface Zero is a game without barriers; a setting where you can be artificially intelligent robots, vat-grown simulacrum, transgenic hybrids, or just plain old flesh and blood humans. You can jack into the world around you and program it to suit your needs, implant cyberware in your body, interface with machines, fly hover craft, golemmechs, jump bikes, and even hover tanks and Low Altitude Vehicles complete with the latest weapons and cutting edge VTOL or anti-gravity propulsion systems. Interface Zero is more than just a game setting, it is a toolbox you can use, adding or dropping whichever elements you wish to create the sci-fi game world of your dreams!

Savage Worlds War/Dead Chapter One
Where were you on the day the Earth died? An unexplained cataclysm is infecting the world. Millions are dying and rising as flesh-consuming ghouls. Entire cities are roaming graveyards, and even the countryside is overrun with creatures in search of living flesh. In this first chapter in the War of the Dead adventure series, you begin in the first days of the outbreak, trapped aboard the maiden voyage of a state-of-the-art cruise ship that quickly becomes a floating graveyard. The military can’t stop the spread of the infection, the government has relocated to the Rocky Mountains, and those remaining are banding together for survival. Can you survive in a world looking to eat you and turn you into another walking corpse?

CthulhuTech GM Reference Screen Accessory
Includes an 8.5″x44″ four-fold reference screen. The exterior is covered with lavish full-color illustrations, and the interior is filled with important game rules, the kind players use every time they play, making games flow faster. Includes six double-sided, full-color cardstock quick reference cards designed to bring players the images and page references of all the mecha and monsters released to date, as well as ritual spells and para-psychic powers.