New Games for January 10 – February 6, 2011

BOARD & CARD GAMES

Innovation
The Wheel! Pottery! Philosophy! The Internet! A civilization-building card game by the designer of Glory to Rome, Innovation contains 105 cards organized into 10 progressing ages – from the Stone Age to Modern Age – each representing a different idea, technology, or innovation throughout history. Earn achievement points by evolving and advancing your civilization through conflict and by meeting specific criteria with the innovations you have devised. But, beware! Other civilizations may benefit from your ideas as well!

Ticket to Ride Monster Expansion
Meet Alvin the Alien and Dexter the Dino – two wacky Ticket to Ride characters who stomp your opponents and zap their tickets in this fun, yet challenging expansion. Alvin & Dexter turn any destination they inhabit into a City in Chaos, blocking routes from being built there! The Alvin & Dexter Monster Expansion includes two highly-detailed monster figures, 20 Monster cards, two Bonus cards, and multi-lingual rules.

Survive Escape From Atlantis Game
An underwater volcano has erupted and the island of Atlantis is sinking into the sea! Unless the people of Atlantis escape in time, all the inhabitants are doomed! In this revised edition of the classic game of aquatic survival, players attempt to lead their people from the sinking central island of Atlantis to the safety of one of four islands nearby.

Conquest Planet Earth – Space Alien Game
Following the initial scouting invasion of the Martian Confederation, the full Alien Armada of The Overseers has arrived: a collection of dozens of different alien races all bound by a single goal – to conquer the Earth! But, Earth’s mightiest superhero, Captain Fantastic, leads the charge in humanity’s defense! Conquest of Planet Earth is a strategic game of maneuvering, backstabbing, and fantastic battles for alien conquest

MTG Mirrodin Besieged Boosters, Intro Packs & Fat Packs
The war for control of Mirrodin will be fought – on your battlefield!

ROLE-PLAYING GAMES

Gamma World Exp Legion of Gold
The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This Gama World expansion contains a 160-page adventure book, complete with a menagerie of mutant creatures, plus four sheets of die-cut mutant monster tokens and a fold-out battle map.

D&D Deluxe DM Screen
This deluxe Dungeons & Dragons accessory features a four-paneled screen crafted of durable game board-quality card stock, with a lavish illustration on the outside and handy reference tables and charts on the inside.

D&D Fortune Cards Boosters
Encounter Fortune! Dungeons & Dragons Fortune Cards give characters fun, temporary, in-game benefits and brief power-ups during encounters without adding undue complexity to the D&D game. Although intended for the D&D Encounters in-store play program, Dungeons & Dragons Fortune Cards can be incorporated into any home campaign at the Dungeon Master’s discretion.

Eclipse Phase Gatecrashers
Gatecrashing introduces extrasolar exploration to the Eclipse Phase universe, enabling campaigns revolving around alien worlds and dangerous technologies. Also featured is background information on the Pandora Gate wormholes, details on 30 exoplanets, each accompanied with plot hooks, and a selection of new gear and morphs for use by gatecrashers or any Eclipse Phase character.

Pathfinder Player Companion Haflings/Golarion
From the beginning of history, halflings have lived side-by-side with humanity, living in human cities, adopting human customs, and seeing to the common needs of humans as cooks, entertainers, and menials. And now, at long last, their secrets, culture, beliefs, and lore can be revealed!

Pathfinder Chronicles Lost Cities/Golarion
The greatest treasures of the world of Golarion lie buried in the crumbling ruins of lost cities, beckoning adventurers from all the lands of the Inner Sea to rescue them or die trying! Lost Cities of Golarion presents six treasure-laden ruined settlements ready for your campaign, from the jagged, ghost-haunted Sun Temple Colony on the lost continent of Azlant to the Spires of Xin-Shalast in ruin-choked Varisia to desert-buried seats of lost pharaohs, subterranean Shangri-las, crashed sky cities of long-dead empires, and beyond. Each detailed treatment comes with a full-page map of the lost city, plenty of adventure hooks to draw your players to the action, maps of key interior locations, encounter charts, statistics for important local characters, and more!

Deathwatch Rites of Battle
A valuable handbook for Space Marines of the Deathwatch, Rites of Battle contains everything needed to prepare a Deathwatch Kill-team for any mission, including a host of new character options, vehicle rules, and access to new weapons, armor, and relics from the armories of Watch Fortress Erioch.

Warhammer Fantasy Witch’s Song
Can you resist the lure of the witch’s song? Something unnatural is stirring in the small fishing village of Fauligmere. Legends of a swamp witch are whispered among the superstitious townsfolk. And if it weren’t for the haunting voice coming from the mists of the Cursed Marshes, you might laugh at such tales. But in Fauligmere, nothing is as it seems. The Witch’s Song is a standalone adventure for Warhammer Fantasy Roleplay, introducing new rules and options for hedge wizards and witch characters.