New Games for February 6 – February 26, 2012

BOARD & CARD GAMES

Kingdoms
Designed by Reiner Knizia, Kingdoms is a fast-paced, strategic contest of wits in which players attempt to outthink and outmaneuver each other as they establish castles across the land. First published by Fantasy Flight Games in 2002, Kingdoms has been updated in a comprehensive new version, which features detailed plastic castles, a streamlined ruleset, and other welcome game enhancements.

Munchkin Zombies Meat Locker (CardBox)
The Munchkin Zombies: Meat Locker features two sturdy cardboard boxes (one for Doors and one for Treasures, holding 500 cards each) boasting the Munchkin Zombies logo and frighteningly fun John Kovalic art, as well as a pair of exclusive Munchkin Zombies cards.

Epic Spell Wars Duel at Mt. Skullzfy
Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!? As a Battle Wizard, you’ll put together up to three spell components to craft millions [like thousands or more, maybe] of spell combos. Your spells might kick butt, or they could totally blow – it’s up to you to master the magic! You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing! And it doesn’t stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing!

Locke & Key
Locke & Key tells the story of Keyhouse, an unlikely New England mansion, home to fantastic doors that transform all who dare to walk through them – and a hate-filled creature that will not rest until it forces open the most terrible door of them all! In Locke & Key: The Game, players overcome challenges and gather mysterious keys in the unique Keyhouse mansion. Based on acclaimed suspense novelist and New York Times bestselling author Joe Hill (Heart-Shaped Box) and artist Gabriel Rodriguez’s graphic story of dark fantasy and wonder, Locke & Key: The Game offers a wide variety of replay value with 150 Strength cards, 19 Challenge Cards, and 15 Key Cards. Will you succumb to the powers of the Keyhouse, or successfully gather keys unharmed?

Rocket Jockey
It’s 150 years in the future and mankind has spread throughout the solar system. To supply far-flung colonies, they look to the Rocket Jockeys! In Rocket Jockeys, players compete to see who can complete the fanciest maneuvers, transport the most important cargo, and visit the most planets. You must be daring, quick, and tough – because first contact with alien life is near at hand!

ROLE-PLAYING GAMES

SR Colombian Subterfuge
Colombian Subterfuge is a complete adventure that brings shadowrunners into the war raging in Bogot while enlisting them in Horizon’s propaganda efforts. It contains all the information gamemasters need, from plot details to NPC statistics, to plunge players into the chaos of war. Colombian Subterfuge is the third in the series of Horizon adventures and is for use with Shadowrun, Twentieth Anniversary Edition.

D&D PO Heroes of the Elemental Chaos
Masters of fire and earth! Lords of air and water! This tome is the definitive Dungeons & Dragons sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. In addition to discussing elemental power and presenting new character themes with strong story hooks, Heroes of the Elemental Chaos includes three new class builds – the elementalist, the sha’ir, and the shugenja – as well as new feats and paragon paths designed to tie existing characters more closely to the Elemental Chaos.

Deathwatch The Jericho Reach
An exciting new supplement for Deathwatch, The Jericho Reach provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more deeply into their campaigns.

GM Item Cards Skull & Shackles
Lay claim to the high seas with a scallywag’s stockpile of weapons, magic items, and other plunder. The riches of pirate kings and lost empires awaits discovery in the Skull & Shackles Pathfinder Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your newest and most dastardly treasures in vibrant detail.

PF Adv Path Empty Throne
War has come to Minkai! As resistance rises against the Jade Regent’s tyranny, the heroes must escort their friend Ameiko to one final site – the Imperial Shrine on a hidden island in the capital’s harbor. A Pathfinder adventure for 14th-level characters, The Empty Throne concludes the Jade Regent Adventure Path.

PF Camp Setting Distant Worlds
Explore the solar system of the Pathfinder campaign setting with Distant Worlds! Along with extensive gazetteers and maps of each of the numerous planets of this system, this sourcebook includes guidelines for traveling from world to world and exploring the dark depths of outer space. Rules for several new monsters, alien races, and magic round out the otherworldly offerings.

PF Player Companion Pirates/Inn Sea
Details on pirate strongholds, from the tropical isles of the Shackles to the Varisian city of Riddleport and beyond, present a wide range of options for freebooters, corsairs, scallywags, and even government-sponsored privateers throughout the Inner Sea region. Pirate-themed archetypes, new spells and magic, feats, piratical character traits, a pirate slang primer, and more await plunder in this player-friendly Pathfinder sourcebook!