BOARD & CARD GAMES
The Stars Are Right
When the stars are right, the Great Old Ones will return. If the stars aren’t right, move them! In The Stars Are Right, players take on the role of cultists, summoning Lovecraftian horrors from beyond time and space.
Battlestar Galactica: The Board Game – Pegasus Expansion
As the battered colonial fleet limps toward an uncertain future, supplies dwindle, taking humanity’s remaining morale with them. Suddenly, salvation appears as if delivered by the gods: Battlestar Pegasus, nearly twice the size of Galactica and boasting upgraded defensive capabilities, appears to be the fleet’s savior. But will its arrival prove a blessing or a curse?
Chaos in the Old World
In the Warhammer world, four Gods of Chaos battle for supremacy: Khorne, the Blood God; Nurgle, the Plaguelord; Tzeentch, the Changer of Ways; and Slaanesh, the Lord of Temptations. In the Chaos in the Old World board game, 2-4 players take on the roles of the malevolent Lords of Chaos. Each god’s distinctive powers and legion of followers give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Old World. As the powers of Chaos seek domination by corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish the gods back to the maelstrom of the Realm of Chaos – for now.
Aquarius
Aquarius is celebrating it’s 10th Anniversary in style – with all-new packaging, updated card designs, a fun new type of Element card, and a new Action card! In this game of elemental connections, players seek to combine cards to complete their secret goal. But, watch out – you may get zapped! Aquarius features three types of cards: Elements, Goals, and Actions. Element cards are played like dominoes, with each player trying to win by connecting seven panels of one particular element. Goal cards determine which element each player is going after, and Action cards allow players to shake up the action in five different ways.
Killer Bunnies: Jupiter Laser Red Booster Deck
The Killer Bunnies Jupiter Laser Red Booster Deck kicks into space-warp speed with more deadly Beyea Aliens, more powerful ships, and three additional sectors of space for your new and powerful Red bunnies to explore.
Samurai Card Game
Set in pre-unification Japan, the objective of Samurai is to become sovereign of various cities through the careful placement of your resources, while thwarting your opponents’ efforts to do the same.
Burger Joint
In this two-player game, each player runs a chain of fast-food joints: one specializes in burgers and the other in pizzas. As each expands, he takes on some of the menu items of the other in order to compete for customers. The most successful chain will win in the end!
Endeavor
In this game of world exploration and empire building, players represent European empires seeking to colonize the Mediterranean and devise trade routes to ship their wares to all parts of the world in their quest to increase their empire’s glory and status in Industry, Culture, Finance, and Politics.
Order Up!
In this fun and taste-tempting pizza delivery game, players gather toppings from their regional pizzeria then attempt to fill orders by visiting various addresses around the community board. Players fill orders by discarding the appropriate toppings cards required on the pizza requested for the at the specific location, with a monetary value placed for each successful delivery. When the pizzerias close, the player with the most money wins!
Zombie Mosh Card Game
Just because you’re undead is no reason to stop rocking out! Jump into the head-banging, boot-slinging Zombie Mosh! Thrash around in the crowd as the hits keep coming… and the limbs start falling off! Fall apart last and you win!
Revolution!
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution! Secretly bid against your opponents to win the support of the people, control territory, and gather more gold, blackmail, and force for the next round of bidding! The revolutionary with the most support wins!
ROLE-PLAYING GAMES
A Song of Ice and Fire RPG: Peril at King’s Landing
A call sounds from King’s Landing, an invitation for bold champions from across Westeros to test their prowess against their peers for wealth and fame. Yet beneath the pomp and circumstance of this grand tournament, there are whispers of treachery and wicked plots. Martial glory is there for the taking, but the greatest prize will only be won by skillful play of the game of thrones.
Traveller RPG: Tripwire
In an effort to increase their control over the Jewell subsector, the Imperium has appointed a duke to oversee Imperial interests. This move has caused political friction with the Zhodani who have since restricted trade to their worlds. With tensions running high, only the bravest travellers remain in business demanding higher fees for their services. Framed for murder, the players find themselves on the run as they’re plunged into a world of conspiracy and danger in this thrilling Traveller adventure.
Traveller RPG: Golden Age Starships Compilation
Compiling the Golden Age Starships, this sourcebook features new ships for Traveller, including deck plans, crews, variants, and scenario ideas for each. All ships can be found in the official Spinward Marches setting, and the Compilation features the Fast Courier, Corsair, LSP Modular Starship, Sword Worlds Patrol Cruiser, and a collection of archaic small craft and stations for worlds who are just finding their way into space.
Supernatural RPG HC
In the quiet, sleeping towns across America there are secrets. The terrible truth is that evil is out there, just down the road. The good news is that there are those that choose to hunt it! Utilizing the Cortex System game rules used in the Serenity, Battlestar Galactica, and Demon Hunters roleplaying games, the Supernatural Role Playing Game lets you step into the world of Hunting, tracking down the things that go bump in the night and making them go quiet – permanently! Play characters from the popular CW television series, or create your own group of Hunters and hit the road!
Geist: The Sin-eaters
The gates to the realm of the dead yawn open… and you hold the keys! This core rulebook features everything players and Storytellers need to explore the ethereal world of Geist: The Sin-Eaters, including an expanded look at death and the Underworld in the World of Darkness, from simple ghosts to strange threats such as the Kerberoi.
Hero’s Handbook: Eladrin (GSL)
The bright mirror of the fey world has long fascinated mortals. Herein you will find the Four Courts of the Fey, learn legends of their timeless magic, travel to their greatest cities, and hear tales of their ancient histories.
Dungeon Crawl Classics #63: The Warbringer’s Son (GSL)
For years, the Bandit Lord has ground the countryside under his heel, crippling your people with his cruel demands. The time has come to end his bitter reign. Armed with naught but your courage, you will put an end to his tyranny or die trying. But the Bandit King himself is only a pawn answering to Kainos, the Warbringer’s Son, a half-god intent on setting the North aflame with conflict, and slaughtering all that stand in his way! First run as the Fifth Annual Dungeon Crawl Classics Open Tournament at Gen Con 2008, this 4E Dungeon Crawl is designed for Level 1 characters.
Basic Roleplaying: In Search of the Trollslayer
Deep in the heart of a perilous swamp lie the ruins of a cursed shrine. Within its crumbling walls lies an artifact of ancient power, a spear called “The Trollslayer.” Heroes must now retrieve the forgotten weapon, but can they overcome the evil that resides within the rotting temple?
Call Of Cthulhu: Mysteries of the Worm
Featuring 20 early tales of the Cthulhu Mythos by Robert Bloch, this third edition of Mysteries of the Worm now includes the short stories “The Opener of the Way,” “The Eyes of the Mummy,” “Black Bargain,” and “Philtre Tip.”
Mutants & Masterminds: Mecha & Manga
This sourcebook takes Mutants & Masterminds from its Silver Age roots into a whole new style – Japanese manga and anime! Inside you’ll find all-new character archetypes, rules for mecha design and creation, campaign advice, and exciting worlds with adventures galore!
Mutants & Masterminds: Pocket Ultimate Power
Ultimate Power in back in print, now in a handy pocket edition packed with detailed power descriptions and official errata, expanding the material from the Mutants & Masterminds rulebook alongside new powers, power modifiers, power feats, and applications!
Gurps 4th Edition: Psionic Powers
The mind is an open book in this one-stop shop for mental mastery! GURPS: Psionic Powers takes the freeform options of GURPS: Powers and turns them into ready-to-use packages of psychic strangeness.
AVAILABLE FOR SPECIAL ORDER
We do not have these games in stock, but we can special order them with no additional charge, usually within 1-2 days. See something you’d like? Drop us an email at roguesgallerytx@gmail.com
Hero’s Handbook: Tiefling (GSL)
Tainted by the blood of devils. Reviled by the world. Exiled in their own lands. The path of the tiefling is fraught with danger, deception, and ultimately – defeat! But you know better. Every trial makes you stronger, every challenge leaves you fiercer, and every temptation only brings you closer to victory. Herein, players and DMs alike will find a host of new powers, paths, and magic that will make your Tiefling character stand above the rest, ready to face whatever horrors the world has in store.
Perfect Pyramid
Compete against your opponents to be the first to create a Perfect Pyramid. Build pyramids from the ground up, match colors for additional points, and add Star Cards for an extra bonus.
Dwarven Dig!
Dwarven Dig! is the fast-paced, hard-hitting, cave-smashing game of dwarves on the hunt for treasure. With the wise, grit-generating elder, the savvy engineer, the hell-raising miner, and the stout warrior, can you lead your team safely through the perils of the mountain to retrieve the treasure before your opponents do the same?
Kachina
In mythology of the Hopi Native American tribe, the world is ruled by Kachina (or spirits) of many different types. Children of the tribe learn about these different spirits through the use of Kachina dolls. To illustrate the tension of different spirits in the world, the tribe elders created this game of Kachina vying for dominance.
True20 Freeport: The Lost Island
This True20 Freeport adventure takes the heroes from the streets of Freeport on a dangerous voyage through uncharted waters to a mysterious island. What’s there and who wants it? Who is a friend and who is an enemy? Find out in The Lost Island!
Legend of the Five Rings RPG: The Vacant Throne
The return of a prophet promised a new age of enlightenment. Instead, his death has doomed the ruling dynasty of Rokugan! Now the throne of the Toturi Emperors stands empty, and the Empire finds itself without a master. Already the Clans have begun to maneuver against each other in the prelude to war! This sourcebook for the Legend of the Five Rings roleplaying game details the events and individuals of the Lotus and Samurai eras represented in the L5R CCG.
Werewolf The Forsaken: Night Horrors – Wolfsbane
When the full moon rises, werewolves howl. The rule is simple: hunt, or be hunted. But what does it take to be not the prey, but the predator? This Chronicle Book for Werewolf: The Forsaken unleashes 29 terrors and beasts to plague the Forsaken, or anyone else luckless to become their prey!