New Games for February 21 – March 6, 2011

BOARD & CARD GAMES

Cargo Noir
Cargo Noir is a game of illicit trading in which players run “families” who traffic in smuggled goods around the world. The successful smuggler will learn to dispatch his cargo ships to the safest or richest ports, accurately judge which contraband is the hottest, and outmaneuver his competitors with an ample supply of gold – pouncing when the time is right to take the cargo he wants. Cargo Noir introduces a rich and immersive atmosphere, filled with evocative illustrations of the dark and seedy smuggling world of the 1950’s.

Thunderstone Dragonspire
A stand-alone expansion to Thunderstone, Dragonspire adds a fresh crew of new heroes, along with new spells, villagers, and weapons all ready to help your stand against the darkness. Dragonspire also includes brand-new dungeon settings, campaign rules, and an entirely new way to face Doom alone!

Mansions of Madness
Do you dare enter the Mansions of Madness? Gather your fellow investigators and unravel the dark mysteries within… before it’s too late! Based on the horror fiction of master writer H.P. Lovecraft, Mansions of Madness creates an engrossing new narrative every time you play.

Oh Gnome You Don’t
It’s a Gnome-tastic Adventure! It’s adventure time for gnomes as they travel and gather items along the forest trail. Typically cheerful and friendly, the little gnomes let greed and aggression get the best of them as they get into brawls, play tricks, and set traps to be able to grab up and trade for the most gems by the end of the game.

WOW CCG Assult Icecrown Raid Decks
This new box set provides World of Warcraft players with everything they need to play right out of the box, in a special 4-player Raid Deck configuration. For the first time players can take on the personas of three famous Heroes to do battle with the dreaded Liche King, with special Treasure cards for the winners! The set includes a custom Liche King Raid Deck, three 61-card Hero decks (Highlord Tirion Fordring, Lady Jaina Proudmoore, and Lady Sylvanas Windrunner, all three Constructed-play legal), four oversized hero cards, a Treasure Pack containing nine new foil gameplay cards, and a rulebook.

WOW CCG Icecrown Treasure Booster
Each of these 9-card foil packs contains new allies, equipment, quests, and abilities for the World of Warcraft TCG. 30 all-new gameplay cards are featured, plus new ability art, epic NPC allies, and the legendary axe Shadowmourne!

ROLE-PLAYING GAMES

Mutants & Masterminds 3E Hero’s Handbook Core Rules
The Hero’s Handbook is the core rulebook of Mutants & Masterminds Third Edition, featuring everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules, while the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition!

Earthdawn RPG Cathay Players Guide
This Earthdawn Third Edition sourcebook contains everything a player needs for adventuring in the Five Kingdoms of Cathay, including new Namegiver races, Disciplines, talents, spells, and much more.

Earthdawn RPG Cathay:Five Kingdoms GM’s Guide
For centuries, the lands of the west have been enthralled by tales about the mystical province of Cathay. Far to the East, this mysterious place has always been a symbol of intrigue and wonder. Now, the door to the East is open! From the lightning-born storm children, to the renowned Xan monks, Cathay’s secrets can finally be explored by those brave enough to venture into this troubled, war-torn realm. This Earthdawn Third Edition sourcebook contains everything a gamemaster needs for running adventures in the Five Kingdoms of Cathay.

100 Fantasy Adventure Seeds
Never run out of scenario ideas again! This supplement contains 100 generic fantasy plots for players to use with their fantasy games. Each plot consists of a premise, three twists, and an epilogue, and can be used to jumpstart individual adventures, or strung together to form the basis of a major campaign.

Battletech Record Sheets 3050
BattleTech Record Sheets: 3050 provides more than 250 filled-out record sheets for the BattleMechs, tanks, hovercraft, and VTOLs described in BattleTech Technical Readout: 3050, including variants and alternate configurations.

Labyrinth Lord Mutant Future
The sinister and sadistic bleating of spidergoats echoes in the night, a complementary chorus to the rustling of an unfortunate victim caught in their webs. In deep, dank caves to the north, corrupted humans take communion with an unspeakably evil abomination they worship as a god. Shrill cries from the fields can only mean the vomit flies are back, molesting your livestock. In short, just another day in the Mutant Future! Enter a post-apocalyptic nuclear wasteland filled with mutants, ruins, and radiation in Mutant Future.

New Games for February 7 – February 20, 2011

BOARD & CARD GAMES

Pirate Fluxx
Yarr! Grab yer Cutlass! Pirates have taken over Fluxx, the ever-changing card game, and their rules be new and strange. There’ll be times ye must Talk Like A Pirate, and rules about how ye can Plunder from yer mates. But the most excitin’ treasure fer Fluxx fans new and old is the Surprise! a new card type that you play out of turn!

Cosmic Conflict Expansion
20 new alien races explode onto the Cosmic Encounter galaxy in In Cosmic Conflict! Cosmic Conflict also makes the Cosmos even bigger by adding another player to the game, while Cosmic Quakes shake things up, and a new variant – the hazard deck – confronts the players with dangerous and amusing events that crop up at any time!

D&D Wrath of Ashardalon Board Game
A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon! Who will survive the perils of the Wrath of Ashardalon?

Give Me the Brain
Welcome to Friedey’s, the Fast Food Restaurant of the Damned! You and your Zombie co-workers have a lot of work to do, and there’s only one Brain to pass around. But don’t let that bother you too much. Working here doesn’t usually require it. This special edition of James Ernest’s original Fast Food card game comes in glorious full color!

Munchkinomicon
From the malignant mind of Steve Jackson and the palpitating pen of John Kovalic, this mighty tome gives Munchkin players deviously cheesy Spells like United I Stand, Eldritch Cleaver, and Unnatural Compulsion to incorporate into their Munchkin and Munchkin Cthulhu games. But beware! If the owner isn’t Munchkinly enough, the Munchkinomicon will promptly slip away and find a more Munchkinly host!

ROLE-PLAYING GAMES

Champions Villains V2 Villain Teams
Champions Villains Volume 2 covers villain teams like Eurostar, the Ultimates, and the Crimelords, as well as every other major evil organization in the Champions setting!

Pathfinder Campaign Overlay: Fantasy Firearm
Introducing firearms into a fantasy setting requires more than just gunpowder used by Orcs and Elves. Draksmoke – crafted from the burning liquid dragons secrete to make their deadly flames – adds that fantasy element to gunpowder. Few alchemists know the secret to producing true Draksmoke; and they guard it with their lives!

Leverage Role Playing Game (HC) RPG
he rich and powerful, they take what they want. You steal it back. You were bad guys, but there are worse people out there. The weak and the helpless need you. You provide… leverage. Utilizing the Cortex System, the Leverage RPG includes all the rules you need to create a team of rogues, plan a job, and get it done.

GM Condition Cards
Never miss a modifier again! With Condition Cards, it’s easy for players and GMs to keep track of the Pathfinder RPG’s most common conditions. Did the bard fascinate your party? Is your wizard invisible? Is the fighter bleeding out? Simply hand out the appropriate condition cards to have all the rules for each condition at your fingertips. This set of 52 hilariously illustrated, full-color cards allows you to play faster and more easily than ever before.

Pathfinder Chronicles Inner Sea Pstr Map Folio
This enormous 32-panel mega-map depicts the Inner Sea region of the Pathfinder world, marking thousands of towns, villages, castles, dungeons, and other intriguing locations drawn from the complete catalogue of Pathfinder offerings to date.

Pathfinder Module Cult o/t Ebon Destroyers
Too long have the secretive Vudran cultists known as the Ebon Destroyers gone unpunished for their crimes of murder and assassination. The Thakur of Jalmeray has outlawed the cult, and received in response an ultimatum: revoke the edict, or he and his family will die! The heroes must locate the Ebon Destroyers’ hidden temple headquarters, battle the cult leaders, and save the Thakur himself!

GM Flip Mat Village Square
Flip-Mat: Village Square sets the scene for a variety of rural settlement encounters, from saddling up to the local tavern bar, saying your prayers at the community shrine, or fighting your way into a conference with the village elders. As an added bonus, this Flip-Mat can be placed alongside other urban Flip-Mats to create a sprawling townscape.

New Games for January 10 – February 6, 2011

BOARD & CARD GAMES

Innovation
The Wheel! Pottery! Philosophy! The Internet! A civilization-building card game by the designer of Glory to Rome, Innovation contains 105 cards organized into 10 progressing ages – from the Stone Age to Modern Age – each representing a different idea, technology, or innovation throughout history. Earn achievement points by evolving and advancing your civilization through conflict and by meeting specific criteria with the innovations you have devised. But, beware! Other civilizations may benefit from your ideas as well!

Ticket to Ride Monster Expansion
Meet Alvin the Alien and Dexter the Dino – two wacky Ticket to Ride characters who stomp your opponents and zap their tickets in this fun, yet challenging expansion. Alvin & Dexter turn any destination they inhabit into a City in Chaos, blocking routes from being built there! The Alvin & Dexter Monster Expansion includes two highly-detailed monster figures, 20 Monster cards, two Bonus cards, and multi-lingual rules.

Survive Escape From Atlantis Game
An underwater volcano has erupted and the island of Atlantis is sinking into the sea! Unless the people of Atlantis escape in time, all the inhabitants are doomed! In this revised edition of the classic game of aquatic survival, players attempt to lead their people from the sinking central island of Atlantis to the safety of one of four islands nearby.

Conquest Planet Earth – Space Alien Game
Following the initial scouting invasion of the Martian Confederation, the full Alien Armada of The Overseers has arrived: a collection of dozens of different alien races all bound by a single goal – to conquer the Earth! But, Earth’s mightiest superhero, Captain Fantastic, leads the charge in humanity’s defense! Conquest of Planet Earth is a strategic game of maneuvering, backstabbing, and fantastic battles for alien conquest

MTG Mirrodin Besieged Boosters, Intro Packs & Fat Packs
The war for control of Mirrodin will be fought – on your battlefield!

ROLE-PLAYING GAMES

Gamma World Exp Legion of Gold
The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This Gama World expansion contains a 160-page adventure book, complete with a menagerie of mutant creatures, plus four sheets of die-cut mutant monster tokens and a fold-out battle map.

D&D Deluxe DM Screen
This deluxe Dungeons & Dragons accessory features a four-paneled screen crafted of durable game board-quality card stock, with a lavish illustration on the outside and handy reference tables and charts on the inside.

D&D Fortune Cards Boosters
Encounter Fortune! Dungeons & Dragons Fortune Cards give characters fun, temporary, in-game benefits and brief power-ups during encounters without adding undue complexity to the D&D game. Although intended for the D&D Encounters in-store play program, Dungeons & Dragons Fortune Cards can be incorporated into any home campaign at the Dungeon Master’s discretion.

Eclipse Phase Gatecrashers
Gatecrashing introduces extrasolar exploration to the Eclipse Phase universe, enabling campaigns revolving around alien worlds and dangerous technologies. Also featured is background information on the Pandora Gate wormholes, details on 30 exoplanets, each accompanied with plot hooks, and a selection of new gear and morphs for use by gatecrashers or any Eclipse Phase character.

Pathfinder Player Companion Haflings/Golarion
From the beginning of history, halflings have lived side-by-side with humanity, living in human cities, adopting human customs, and seeing to the common needs of humans as cooks, entertainers, and menials. And now, at long last, their secrets, culture, beliefs, and lore can be revealed!

Pathfinder Chronicles Lost Cities/Golarion
The greatest treasures of the world of Golarion lie buried in the crumbling ruins of lost cities, beckoning adventurers from all the lands of the Inner Sea to rescue them or die trying! Lost Cities of Golarion presents six treasure-laden ruined settlements ready for your campaign, from the jagged, ghost-haunted Sun Temple Colony on the lost continent of Azlant to the Spires of Xin-Shalast in ruin-choked Varisia to desert-buried seats of lost pharaohs, subterranean Shangri-las, crashed sky cities of long-dead empires, and beyond. Each detailed treatment comes with a full-page map of the lost city, plenty of adventure hooks to draw your players to the action, maps of key interior locations, encounter charts, statistics for important local characters, and more!

Deathwatch Rites of Battle
A valuable handbook for Space Marines of the Deathwatch, Rites of Battle contains everything needed to prepare a Deathwatch Kill-team for any mission, including a host of new character options, vehicle rules, and access to new weapons, armor, and relics from the armories of Watch Fortress Erioch.

Warhammer Fantasy Witch’s Song
Can you resist the lure of the witch’s song? Something unnatural is stirring in the small fishing village of Fauligmere. Legends of a swamp witch are whispered among the superstitious townsfolk. And if it weren’t for the haunting voice coming from the mists of the Cursed Marshes, you might laugh at such tales. But in Fauligmere, nothing is as it seems. The Witch’s Song is a standalone adventure for Warhammer Fantasy Roleplay, introducing new rules and options for hedge wizards and witch characters.

Mansions of Madness Demo/Preview on February 20th!


Rogues Gallery will be receiving a preview copy to run the newest Fantasy Flight boardgame, Mansions of Madness, on Sunday, February 20th! The demo will start at 12:30 and run for as long as the game takes, or as long as everyone is interested in playing! If there’s interest and time, we will run more than one session to make sure we accommodate everyone. No need to sign up, just show up on the day to play!

Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact.

Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

D&D Encounters Season 4 Starts on Thursday!

We’ll be starting a new season of D&D Encounters, March of the Phantom Brigade, on Thursday, February 10th! So if you’ve been wanting to jump in at the beginning, next week is your best bet! As always, game play is from 7 PM – 9 PM on Thursday nights!

If you’d like to see a general overview of Encounters, including how it works, you can find that here.

The March of the Phantom Brigade is a 13-week season that finds the characters facing off against an ancient evil in an effort to save a newly-founded frontier community from its depredations! Players who love the legacy of D&D will note the nods to classic locales, such as the Ghost Tower and Castle Inverness. But as always D&D Encounters remains a great place for new players to get their weekly D&D fix as they learn the game. Characters begin at 1st level and advance normally, so new players can just jump in with a 1st-level character and won’t feel overwhelmed. We will have pregenerated characters available if you don’t want to build your own, although we encourage you to print a character out and bring it with you. Here is the link to the new pregenerated characters.

Character creation is once again a breeze this season, with a limited number of rules options available for players to reference. Players can use Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, and rules from Dragon articles to create their characters. In addition, D&D Insider subscribers can use the Character Builder to generate a character that uses only the above rulebooks with the D&D Encounters campaign setting option.

Annual Inventory Sale Begins Tuesday, February 1st!

Our annual inventory sale will begin on Monday, February 1st! We’ll be clearing out a wide variety of graphic novels, games, miniatures, manga and other merchandise before doing our yearly inventory. The discount begins at 35%, and customers then roll 2d6 to add 2-12% onto that discount! All sales on clearance merchandise are final (no returns), and unfortunately we can’t allow anyone to put sale items on hold for later.

We’ll be closing on Tuesday, March 9th to do our inventory.

New Games for January 1-9, 2011

BOARD & CARD GAMES

Battlestar Galactica Exodus Expansion
The Exodus is nigh! Prepare yourselves! The Exodus expansion introduces three new options to include in your Battlestar Galactica: The Board Game. Give your viper pilots a greater challenge by incorporating the new Cylon Fleet game board with the CAG Title Card and the Viper Mark VII models to keep pressure on the white-knuckle space combat. Plus, add an element of danger when looking at other players’ Loyalty Cards with the Conflicted Loyalties option, and encounter the conflicting personalities aboard the Galactica with the Ionian Nebula option.

Space Alert The New Frontier Expansion
Do you think your team of space pioneers is already experienced enough? Even the most dangerous of enemies don’t scare you anymore? Explore The New Frontier, featuring several new expansions for Space Alert that can be used individually or in combination to provide variety, challenge, and new modes of play for experienced teams.

ROLE-PLAYING GAMES

Pathfinder RPG Bestiary 2
A good Game Master never has enough monsters, and a good player always has time to kill a few more! Go beyond goblins with an army of fantasys most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you’ll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all of these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventures call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you’ll be prepared to challenge your heroes wherever adventure takes them!

Pathfinder Chronicles Lords of Chaos
The howling madness of the Abyss lurches to terrible life in Book of the Damned Volume 2, Lords of Chaos, a harrowing look at the primordial nature of evil. Lords of Chaos promises dark delights invaluable to any Pathfinder Roleplaying Game campaign, including detailed discussions of the 10 most important Abyssal realms and their fiendish rulers; expanded information on two-dozen lesser demon lords and their nightmarish realms; detailed ecologies of major known demon types; a complete history of the Abyss and the unspeakable creatures who dwelled there before the advent of gods and demons; plus several new demons and Abyssal monsters, demonic spells, magic items, and more.

Pathfinder Module Godsmouth Heresy
The priests of Pharasma in the strange city of Kaer Maga have long sold plots in their ossuary to those rich enough to afford them a place of honor and stature for one’s bones to lie after death. Yet now, this mausoleum has become full, and it is time to break into a new and unexplored wing of the dungeons under Kaer Maga to create more room. To a band of fledgling heroes, eager to make names for themselves, this represents a singular opportunity, a chance to explore a heretofore sealed section of the Godsmouth Ossuary and perhaps make a fair amount of gold on the side. The only catch is that they’ll need to survive what strange and ancient mysteries lie within! An urban and dungeon adventure for 1st-level characters.

Warhammer Fantasy Creatures Guide
The Old World is filled with all manner of unsavory beasts, villains, and monsters. Now, armed with the Creature Guide, Game Masters will be able to bring these adversaries to life in their Warhammer Fantasy Roleplay adventures! The Creature Guide features over a hundred pages of information on the denizens of the Old World, including dozens of new enemies complete with guidelines for using them in play and adventure seeds to weave into your campaigns.

Warhammer Fantasy Creatures Vault
Unleash the creatures of the Old World! Complementing the information found in the Creature Guide, the Creature Vault introduces a new full-color card format for creatures in Warhammer Fantasy Roleplay that features all the key stats and information for enemy encounters, making it easier for GMs to reference information on the fly. The Creature Vault contains over 100 stat cards for dozens of new creatures, new Monster Party Sheets, and 50 full-color standups to use for encounters.

D&D Caverns/Icewind Dale Dungeon Tiles
Caverns of Icewind Dale contains six double-sided sheets of illustrated, ready-to-use, configurable die-cut terrain tiles with which to build icy caves, winter backdrops, and other exciting encounter locations.

Upcoming Games January – March 2011

We encourage pre-ordering! And remember: these dates are subject to change due to flaky creators, flaky publishers, and general bad mojo.

January
Gamemastery Condition Cards (January 15th)
Give Me The Brain!
Mansions of Madness Boardgame

February
Thunderstone: Doomgate Dragonspire
Pirate Fluxx
Munchkinomicon
D&D Fortune Cards: Aspects of Fate
D&D Class Compendium Heroes of Sword & Spell
D&D Deluxe DM Screen
D&D Gazetteer The Nentir Vale
MTG: Mirrodin Besieged
Ticket to Ride: Alvin & Dexter
World of Warcraft TCG: Assault on Icecrown Citadel

March
Nightfall
GURPS Mass Combat
Munchkin 7 Cheat With Both Hands
Munchkin Monster Enhancers
D&D Player’s Option: Heroes of Shadow
Heroclix: Giant-Sized X-Men

Late Games – Due sometime in 2011
Doctor Who RPG Time Traveller’s Companion
Song of Ice & Fire RPG Chronicle Starter
DC Adventures RPG: Heroes & Villains Volume 1 – A-K
Mutants & Masterminds Hero’s Handbook

Upcoming Comics January – March 2011

We encourage pre-ordering! And remember: these dates are subject to change due to flaky creators, flaky publishers, and general bad mojo.

January
Mass Effect: Evolution #1 / January 19th
Secret Avengers Vol 1 HC / January 19th
Avengers by Brian Michael Bendis Vol 1 HC / January 26th
The New York Five #1 / January 26th
Star Wars Darth Vader and the Lost Command #1 / January 26th
Infestation #1 / January
Doctor Who #1 (featuring the 11th Doctor!) / January
Dark Sun #1 / January
Transformers: The IDW Collection Vol 3 HC / January
Freakangels Vol 5 TP / January

February
Batman: The Return of Bruce Wayne HC / February 2nd
DC Universe Online #1 / February 2nd
Iron Man 2.0 #1 / February 9th
Onslaught #1 / February 2nd
Silver Surfer #1 / February 2nd
Power Man & Iron Fist #1 / February 9th
Takio HC (All-ages superheroes by the Powers team!) / February 9th
Shadowland Premiere HC / February 9th
Suicide Squad Vol. 1: Trial By Fire TP / February 9th
Cinderella Fables Are Forever #1 / February 9th
Hack/Slash #1 / February 9th
Deus Ex #1 / February 9th
Finder: Voice/ February 16th
Young Justice #1 / February 16th
Morning Glories Vol 1 TP / February 16th
King Conan The Scarlet Citadel #1 / February 23rd
Batwoman #1 / February 23rd
Star Trek: Infestation #1 / February
Transformers: Infestation #1 / February
True Blood Vol 1 TP / February
Jericho Redux & #4 / February
D&D Classics: Forgotten Realms Vol 1 TP / February
Love & Capes: Ever After #1 / February
Black Dynamite: Slave Island GN / February
SpongeBob Comics #1 / February
Garth Ennis’ Jennifer Blood #1 / February
Bone: Quest for the Spark Vol 1 / February
Stumptown Vol 1 HC / February
Abyss: Family Issues #1 / February
Owly & Wormy: Friends All Aflutter! HC / February

March
Batman Beyond TP / March 2nd
Hellblazer Vol. 1: Original Sins TP / March 2nd
Venom #1 / March 2nd
5 Ronin #1 / March 2nd
Ruse #1 / March 2nd
Annihilators #1 / March 2nd
Sigil #1 / March 9th
iZombie Vol 1 TP / March 16th
The Guild: Tink / March 16th
Xombi #1 / March 16th
Fear Itself Prologue / March 16th
FF #1 / March 23rd
The Unwritten Vol 3 TP / March 23rd
Dollhouse Epitaths / March 30th
Godzilla: Monster World #1 / March
Ghostbusters: Infestation #1 / March
G.I. Joe: Infestation #1 / March
Transformers: Heart of Darkness #1 (by Abnett & Lanning!) / March
Suicide Girls #1 / March
Dragon Age Vol 1 TP / March
Caligula #1 / March
Hellraiser #1 / March

April
Fables Vol 15 TP / April 6th
The Adventures of Dr. McNinja: Night Powers TP / April 20th
Transmetropolitan Vol 9 TP / April 20th

May
Batman and Robin Vol 3 HC / May 11th
Buffy the Vampire Slayer Lunchbox / May 25th
American Vampire Vol 2 HC / May 25th

June
Batman: The Return of Bruce Wayne Action Figures / June 1st
Blackest Night: Red Lantern Power Battery & Ring Set / June 8th

New Games for December 20-26, 2010

BOARD & CARD GAMES

Agricola Gamer Deck Expansion
This 120-card expansion was developed by gamers from the Agricola online community.

Killer Bunnies Quest Chocolate Deck
It’s incredible (but not edible), the Chocolate Booster Deck adds 55 new cards to your existing Killer Bunnies and the Quest for the Magic Carrot set, including the bizarre antics of the Omega Series cards, the Arrow Kite mechanic of the Psi Series cards, and the literary parodies of the Nu Series cards.

Thunderstone Doomgate Legion
The second expansion to Thunderstone, Doomgate Legions introduces the Cult of the Doomgate, who have guarded the Stone of Avarice for centuries. This cult, along with a sect of evil druids and other all-new monsters await your heroes as they race to secure the third Thunderstone!

Merkator
In this Euro-style game focusing on the rise of Hamburg and the merchant trade during the Thirty Years’ War 1618-1648, different nations offer contracts to the players to make certain they have a steady supply of goods. Be at the right place at the right time to collect and deliver!

ROLE-PLAYING GAMES

Warhammer Fantasy Player’s Guide
Introducing a new format for Warhammer Fantasy Roleplay, the Player’s Guide contains all the essential information players need to start playing in one hardcover book. With compiled charts for reference, updated examples of play, and lists of all the careers, actions, spells, blessings, and abilities, the Player’s Guide is a great way to begin your adventures in the Old World.

Warhammer Fantasy Player’s Vault
Unlock the vault and discover adventure! The Player’s Vault features important player character tools for Warhammer Fantasy Roleplay, including all the key player components from the Warhammer Fantasy Roleplay Core Set. Chock full of valuable resources, such as tokens, standups, career sheets, talent cards, action cards, party sheets, and character sheets, the Player’s Vault is the perfect way to enhance and expand your Warhammer Fantasy Roleplay experience.

Warhammer Fantasy Game Master’s Guide
Craft your own grim and perilous adventures! From game rules to critical wounds, insanities, and miscasts, the Game Master’s Guide features easy-to-reference rules, charts, and appendices compiled from the Warhammer Fantasy Roleplay Core Set. In addition, the Game Master’s Guide includes the rules for corruption and mutation from the Winds of Magic, as well as the rules for disease from Signs of Faith, complete with an introductory adventure, “An Eye for an Eye.”

Warhammer Fantasy Game Master’s Vault
With complete decks of critical wound, insanity, and miscast cards, as well as location and status condition cards and an extra set of basic actions, the Game Master’s Vault gathers everything a GM could need during their campaigns. Also included are the components needed to run the “Eye for an Eye” adventure from the Game Master’s Guide, as well as a set of 12 custom dice.

Dark Heresy Blood of Martyrs
Burn with the fire of faith! Expand your Dark Heresy experience with Blood of Martyrs, an invaluable tome for all those faithful to the Ecclesiarchy. This sourcebook contains new rules, backgrounds, alternate careers, and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind, as well as a detailed history of the Ecclesiarchy and the Sisters of Battle.

Rogue Trader Frozen Reaches
The Frozen Reaches throws the Explorers before an impending Ork invasion as they work to save the planet of Damaris. But first, they will need to organize squabbling factions and establish a united front. This is no easy task, as powerful forces are working against them from the shadows in this new adventure for Rogue Trader.