New Games for February 8 – February 21, 2010

BOARD & CARD GAMES

Chez Cthulhu
Prepare for an encounter with the most sanity-blasting entities in this or any dimension – your roommates! Chez Cthulhu brings the horror of Lovecraft’s Mythos right into your apartment! Work your job – will you be a Morgue Janitor, a Sanitarium Attendant, or a Gravedigger? Buy things to give you Slack – a Straitjacket may be a good choice, but Friendly Tentacles can also be helpful. Oh, and Nookie, don’t forget the Nookie! But, avoid the Ectoplasmic Slime! Featuring illustrations by John Kovalic, the 112 cards featured in this new stand-alone game can be combined with Chez Geek for even more monstrous mayhem!

ROLE-PLAYING GAMES

Pathfinder Chronicles: Classic Horrors Revisited
Born of myth, legend, and even modern film and literature, monsters such as the mummy, vampire, werewolf, and zombie are the stuff of nightmares—and frequent foes of heroic adventurers! Along with flesh golems, gargoyles, ghosts, ghouls, hags, and the mysterious derro, these ten monsters are staples of horror fiction and the bane of countless would-be heroes. This 64-page Pathfinder sourcebook explores the origin of these creatures (in both the game world and real-world history), as well as their creation, habitat, society, motivations, and role in a campaign. Each creature also includes information on new and deadly creature variants, such as nosferatu vampires, corpse chill mummies, gemstone gargoyles, host corpse zombies, and phantasmagoric ghosts. What’s more, each chapter provides several new and notable examples of each creature, as well as a fully statted and ready-to-run sample monster, whether it’s a flesh golem barbarian, a derro magister, a ghoul necromancer, a hag water-witch, or a lycanthrope-hunting werewolf.

Call of Cthulhu Arkham Now
Arkham Now updates to modern times the famous and fabled city of Arkham. This is no longer a city frozen in time, but yours to move into the future. Most residents believe there is only one horror lurking in this legendary haunted town — the urban sprawl slowly eroding Arkham’s old New England beauty. Rushing by neon signs and mega-marts on a quest to obtain even more material possessions, no one has time to notice the more disturbing, underlying qualities of the city. Though they would never admit it, many of the long time residents of Arkham know there is something not quite right about their town…

D&D Divine Power Cards
Players using Divine Power Cards don’t need to crack open a rulebook every time they use a power – all the crucial information is right in front of their eyes. Each deck of 100 cards includes all the powers from Divine Power for one of the four classes featured in the book – avenger, cleric, invoker, and paladin – plus a few blank cards for players to use for other powers.

D&D Martial Power 2
Sharpen your sword and tighten your bow! Specifically focusing on martial heroes, this must-have Dungeons & Dragons supplement provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies.

Exalted 2 Alchemicals
Designed by Autochthon before the Primordial War, the Alchemical templates inspired the Exalts fielded by the Incarnae against their creators. Yet, during that war, Autochthon heard the Great Curse directed by his slain Primordial brethren. As the First Age progressed, he watched as that Curse twisted the minds of the Exalted. Knowing it was only a matter of time before the Solars’ growing paranoia was directed at him, the King of All Craftsman gathered thousands of worshipers inside himself and fled to Elsewhere. Within his very body, these mortals built a highly advanced civilization, and to preserve it, Autochthon finally built his prototype Champions. Ever since, the artificial Chosen of the Machine God have kept the Eight Nations safe. But as the long-dormant Autochthon’s health deteriorates, the threats the Alchemicals face grow ever greater. Can these Exalted save their world-god, or has Autochthon’s flight to Elsewhere only ensured his demise?

This character sourcebook for Exalted, Second Edition, features everything players and Storytellers need to generate Alchemical Exalted characters, including their Charms, as well as details of the Great Maker’s servants (the gods, elementals, and automata of Autochthonia), plus rules for Autochthonian magitech and Alchemical protocols.

Pathfinder Adventure Path Mother of Flies
After narrowly averting a city-wide disaster and thwarting the plans of the Council of Thieves, the heroes must consult a legendary hag Ñ the Mother of Flies Ñ who knows the many secrets of the thieves guild at the center of so many problems in the city of Westcrown. With the crone’s unsettling advice, the heroes can infiltrate the trap-ridden headquarters of the Council of Thieves, defeat the vampiric force within it, and lift the curse of the shadowy menace from the beleaguered city. A Pathfinder adventure designed for character levels 11-12.

Pathfinder Companion Andoran Spirit/Liberty
From the marble galleries of many-statued Almas to the goblin-haunted forests of Darkmoon Vale, the song of freedom spreads throughout the nation of Andoran. This comprehensive guide to the revolutionary realm of Andoran provides a cultural and historical overview, a summary of important philosophies, and factions, regional traits, and character ideas of special interest to Pathfinder Roleplaying Game players.

GM Campaign Coins
Add real change to your game with GameMastery Campaign Coins – actual minted coins perfect for use with any fantasy roleplaying game! Campaign Coins offer a high-quality, “real-feel” fantasy game monetary system with actual metal coins representing the different metals and denominations commonly found in popular gaming systems. Each pack contains 12 metal coins of three different denominations.

GM Flip Mat Bandit Outpost
There’s bandits in the hills, and GameMastery Flip-Mat: Bandit Outpost lets heroes take the fight to the enemy’s lair! From the look-out tower to the prison cells to quarters for the goons, the Bandit Outpost is a perfect set-piece for any campaign, and easily doubles as a suitable home for the heroes after they have rescued it from evil. This portable, affordable map measures 24 x 30, and features a coated surface that can handle any dry erase, wet erase, or even permanent marker.