New Games for March 21 – March 28, 2010

BOARD & CARD GAMES

Heroscape D&D Champions Expansion
This Dungeons & Dragons small expansion set introduces 20 fully assembled and painted figures playable with Heroscape game system and sets.

Le Havre Le Grand Hameau Expansion
Le Grand Hameau is a 30-card expansion to Le Havre, featuring new twists, new card combos, and new buildings designed by Le Havre players and developed by Uwe Rosenberg.

Cyclades
In Cyclades, players seek to curry favor and support from various Gods – Apollo, Ares, Athena, Poseidon, and Zeus – in their quest to build two thriving cities in the Ancient Greek island group known as the Cyclades.

A Conclave of Wyrms
Powerful, majestic, brilliant, conniving, and greedy, dragons live in a highly structured society centered around age. There are five different draconic races, each of a different color: red, blue, yellow, green and purple; and one all powerful prismatic Queen, the mother of all races. The older the beast, the more powerful and greedy it becomes. In fact, the oldest of each race, called a Great Wyrm, is so consumed by its greed that its lust for treasure becomes its greatest weakness! The object in this trick-taking card game is to be the player with the most points (indicating draconic power) at the end of six hands

ROLE-PLAYING GAMES

Shadowrun Dawn of the Artifacts Midnight
There are deep secrets in the Sixth World, and there are people who will do anything to uncover them! Jane “Frosty” Foster is back and ready to continue her artifact hunt. If they’re game, runners will join her in a chase across North America, from the frozen, bug-filled wastes of Chicago to the political hotbed of Denver to the Deep Lacuna lurking under Los Angeles. Midnight is the second adventure in the Dawn of the Artifacts series, giving skilled runners the chance to find a second powerful artifact – and perhaps uncover clues about what makes these treasures so valuable.

Daring Tales Adventure:Compendium 2
Daring Tales of Adventure: Compendium 2 contains four two-fisted pulp adventures set in the 1930’s for the award-winning Savage Worlds roleplaying game.

Suzerain Savage Suzerain
Designed for Savage Worlds, Suzerain is a multi-genre, multi-world game platform packed with all the universe background and expanded Savage rules you need to run games in any time, any place. This core rulebook introduces over 50 new edges, hindrances, and powers, stats for over 100 new NPCs and monsters, plus 30 scenarios, including a full plot-point campaign spanning the three main eras of a character’s development – Novice, Heroic, and Demigod.

Family Games: The 100 Best
In Family Games: The 100 Best, the top designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. These are the games that the designers themselves play, the ones that have inspired their most popular inventions.

Hero 6E Martial Arts
Can your kung fu beat your enemy’s kung fu? It can if you’ve got HERO System Martial Arts! This HERO System 6th Edition sourcebook is filled with information and rules about every aspect of the martial arts, including everything you need to create and play a martial artist character in any campaign, genre, time period, or setting.

Warhammer Fantasy GMs Toolkit
A valuable resource for both new and veteran Game Masters, The Toolkit is filled with a number of helpful tools and adventure seeds for Game Masters to enhance their Warhammer Fantasy Roleplay games, as well as provides more advice and suggestions to help refine their GM skills and get the most out of the materials and rules provided with the game. One of the key features of the Game Master’s Toolkit is the large full color screen, which features gorgeous, full-color art from the game on one side, and a wealth of information on the other, including rules summaries, a built-in progress track, page references to important sections from the core rulebook, and a variety of charts and tables to help the GM keep his focus on the story.

The Game Master’s Toolkit also includes punchboards with more NPC and creature standups and tokens, a variety of new location and item cards, and introduces organization sheets to integrate into your game. Plus, The Toolkit comes with a full-color, 48-page GM handbook packed with invaluable tips and guidelines, as well as a number of detailed episode templates to help cut down on prep time, and new rules for Nemesis Characters and Nemesis Organizations to challenge the heroes.