New Games June 14 – June 19, 2011

BOARD & CARD GAMES

D&D Conquest of Nerath Board Game (Releases Tuesday, June 21st)
War has come to the Dungeons & Dragons world! In the north, the undead legions of the dark empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival. Muster armies of footsoldiers, siege engines, monsters, and dragons to attack your enemies. Fight across the waves with fleets of warships and raging elementals. Plunder ancient dungeons with bands of mighty heroes, searching for magical artifacts and awesome treasures that might tip the scales of battle in your favor. The fate of empires is in your hands!

Star Trek Expeditions
Boldly Go! Created by award-winning game designer Reiner Knizia, Star Trek Expeditions takes 1-4 players on a cooperative mission in the roles of Kirk, Spock, McCoy, and Uhura as they respond to an invitation from the Nibian government to open discussions about the planet joining the United Federation of Planets. However, all is not as it seems. Lead your away teams to solve the major story arcs plus key side missions before the Klingon Fleet arrives or the lone cloaked Klingon Battle cruiser in orbit destroys the Enterprise and her crew.

Warmachine Wrath
Fuel the Engines of War! As the fury of war shatters the fragile peace following the events of Warmachine: Legends, the nations of the Iron Kingdoms prepare to unleash new weapons against their foes. While old grudges bring about new hostilities, a sinister force prepares to cast its shadow across all of Immoren as events unfold that will change the Iron Kingdoms forever! Lead the charge to war with Warmachine: Wrath, featuring new troops to bring to the fight, including six new warcasters and the debut of the mighty battle engines, plus new narrative fiction, a painting and modeling guide, and new Theme Force lists for each new warcaster.

ROLE-PLAYING GAMES

Pathfinder Adventure Path Wake o/t Watcher
No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. Continuing the Carrion Crown Adventure Path, Wake of the Watcher is a Pathfinder Roleplaying Game adventure for 9th-level characters.

Pathfinder Campaign Setting Undead Revisited
The horrors of unlife stagger from their darkened graves in this wide-ranging resource for fans of the unquiet dead! Learn the secret pasts of the haunted spirits known as bodaks, discover the dark delicacies of devourers, test your arms against the deadly graveknight, or tempt the world’s most insidious arcane evil by going face-to-face with a treacherous lich! Undead Revisited provides tons of information and fresh new perspectives on 10 of the most vile undead in the Pathfinder world, including murderous morhgs, deadly nightshades, silent shadows, bone-chilling wights, and the spectral dead, as well as the villainous ravener, otherwise known as an undead dragon!

Pathfinder Player Companion Humans/Golarion
Humans guide the destiny of the Pathfinder world as adventurers, politicians, criminals, and kings. Now, for the first time, the Pathfinder Player Companion delves into the history, culture, and ambitions of Golarion’s humans, from the near-extinct Azlanti and the decadent Taldans to the proud, primitive Kellids and Mwangi. New human-focused character traits and rules for near-human gillmen and half-breeds round out this definitive guide.

Pathfinder Module Academy of Secrets
Every year the professors at the Acadamae, Korvosa’s prestigious school of arcane art, host the Breaching Festival, where the city’s most skilled infiltrators are invited to try to infiltrate the school, testing their luck against the university’s students, otherworldly guardians, and deadly traps for a chance at a fortune in gold and magical treasure. But, something more than the promise of fame and riches calls out from the university’s deepest sanctum, and this year’s festival promises to be the deadliest trial the school has ever known! Academy of Secrets is a Pathfinder Roleplaying Game adventure for 13th-level characters.

Dark Heresy Daemon Hunter
The threat of daemonic forces is ever present in the Imperium of Mankind. The Ordo Malleus protects humanity from the ruinous powers with vigilance, practicality, and forbidden knowledge. Daemon Hunter provides material for those who wish to fight the enemy, from the most untested Banisher to the supreme opponents of the warp, the Grey Knights.